Fun Friday! Board Games for Awkward Family Gatherings

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The holidays are a time for family to gather around, gorge ourselves, and join in warmhearted togetherness.

In other words, you’ve been with your extended family for the first time in a year, your pants are too tight to get comfortable, and everyone’s stuck there until the wine wears off enough for them to drive. Plus, Aunt Myrna wants to ask you when you’re going to graduate, and Grandpa Joe wants another grandson. You need to change the subject, and quick.

Why not pull out a game?

I’m looking at our game shelf and contemplating what to bring on our upcoming trips. It needs to be a group game, so at least five people. It needs enough complexity to keep people engaged (and hopefully not devolving into chatter about your post-graduation plans), but not so complex that the non-gamers panic. My target audience is adults, but I’ll point out the ones I think elementary schoolers or middle schoolers might appreciate.

I have so many options, I decided to divide this post into two. This week will be all the board games, because those boxes tend to be larger and heavier. In an upcoming week, I will feature card games that are easier to throw in your checked luggage for flying.2015-11-19 18.57.03

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Choosing a game for your Preschooler

My daughter has been fighting off viral illness after viral illness due to preschool, and this means there have been a lot of movie watching and lazing about resting and gaming for her. She has two new peak interests now, Harry Potter and Alice in Wonderland. Two books I’ve been dying to read to her, but since she isn’t old enough for chapter books I’ve held off. One day while we were waiting to be seen by a doctor, I thought I’d get her a new game. She requested Alice in Wonderland, and I figured that would be a great idea. In fact, it gave me the bright idea to actually start reading these books to her, and use multi-media to make up for the lack of pictures. I was thrilled with my new quest. I started looking for Alice in Wonderland apps, and I decided to go with this one that had a four star rating and tons of great reviews. It wasn’t a great game. It was a $2 disappointment. However, from that game, and my new plan for book reading came this post.


 

Some thoughts around game selecting criteria for your preschooler.

When I started reading the Alice in Wonderland app reviews, I was encouraged to buy based on the parents who were excited about the features, and the art. One parent even stated her four and seven year old children enjoyed the game. Sounds great, right? I thought so too. When my daughter started the app, we were both expecting a story book like Rosita, with reading, music, interactivity and excitement. It had no words, The game is really just a series of scenes with “interactive” characters and features. The characters and features might make a sound but generally they may grow, shrink, or shake and make the phone vibrate. It is accompanied by fun music, but it gets old fast. Eventually my daughter discovered the coloring book section, but gave that up pretty quick when she realized it was about like the little coloring menus you get at Red Robin. She played with it for a few minutes, then never looked at it after. I don’t really blame her. It did make me go back to the reviews and I wondered, what criteria are parents using when they select an app for their kids?

If you’ve made the decision to engage your little one in technology, it is important to keep a balance in mind, but equally as important to know the app isn’t serving the same purpose as Saturday morning cartoons. I am not saying that children should constantly learn while in an app, but they should at least be engaged, or interacting in a meaningful way. I’ve thought through a set of criteria that I look for in games for my daughter.

The app must be engaging. There are plenty of movies on Netflix for passive entertainment. I want my daughter to spend at least the first few minutes exploring the app, learning what buttons make it play, what buttons change levels, and what buttons are just for parents. Then I want her to still be excited beyond the menu, I want something that provides problem solving, and above all, is fun.

Failure is okay. It’s okay for her to lose and need to start over again. I know this seems like a weird thing to look for, but allowing a child to experience failure is a very important part of childhood. It also allows me the opportunity to give her encouragement, and work through problem solving strategies. I think games are great for this because they are fun, and most likely the child doesn’t even realize they are picking up great skills for the future. So most of the time, I rarely choose games that aren’t fully engaging with the ability for failure.

Replayability. In a game I get for my PC or even on the phone or tablet, I am always thinking about how long I will actually play the game before I get bored. In the case of the PC, I consider how much I’d like playing a game the second time around before I buy; similar to a book. When you read a good book, you want to put it on a shelf, and remember to re-read at a later date, because the experience is going to be completely different. I try to keep this in mind for my daughter when I am thinking about games for her. Sandbox style games like Toca Builder are great for these, because a child’s imagination is actually the limit of the game. They can come in and create nearly any world they want to.

Co-op opportunities. The point, for me, in letting my daughter play games, isn’t so that she will be amused in a car ride, or at the store. I love it when she wants to show me how to do something, or take turns on levels. I think a game gets it right when they find a way to draw the parents in too. Bug-mazing did a great job with this. My daughter and I can play that game for a while before I am looking for a good excuse to walk away. We take turns on levels and we have plenty of opportunities for problem solving. At the same time, I want a game that is going to keep my kiddo independently thinking as well.

Learning new skills. Interestingly, this is later in my list of the biggies. Don’t get me wrong, it is incredibly important that she is able to learn something from a game, but if it isn’t fun, replayable, and providing opportunities for independent thought, then I might as well read her a textbook, right? I think the key to learning with a game, comes first from the game being engaging and exceptionally fun. A child could almost passively learn from the connections they make while they are having fun.

Language Review: FluentU

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A few weeks ago, I reviewed a great source of listening practice, the simple questions from SpanishListening.org. Now I want to introduce you to another great way to practice listening comprehension. This one is app-native, slightly more gamified, and available in seven languages. FluentU uses a diverse collection of videos to teach you vocabulary in context, regional slang, and cultural specifics. You can watch scenes from everyday life, cartoons, movie trailers, instructional films–whatever strikes your fancy. Then the vocabulary is broken down so you can practice the new words and phrases in new contexts. Best of all, you can easily skip the vocabulary you already know.

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Friday Fun! Magic Puzzles

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When we first started doing Fun Friday or Friday Fun, Jess wrote this great review about a pottery creation game that was really great for those times when you just want to feel centered and creative. Magic Puzzle is similar.

As a kid, one of my favorite things to do before my grandmother passed away was jigsaw puzzles. We’d get lost in scenery, animals, buildings, just about anything beautiful. We would spend hours just staring at the puzzle, and even if we only placed a handful of pieces in those hours, we still felt accomplished.

I do realize old fashioned jigsaws aren’t for everyone, but for me they have always been a centering challenge. In fact, the first time I got a smart phone or a tablet, I searched for jigsaw puzzle games that would be satisfying, but ironically what annoyed me the most about every jigsaw app or game I found, I was disappointed in how it made jigsaw puzzles such a game.

Recently I discovered Magic Puzzle. At first I was thrown by the name, and really expected “real time, multi-player challenges” and “mega hints for $5.99” with a million adds along the sides, I was pleasantly surprised. The app didn’t open with adds, it didn’t try to push me into challenges, and it had a beautiful variety of puzzles to choose from, including landscape, architecture and even animals. As a bonus feature, you still level up, but it isn’t about competition leveling, leveling up just means you open up new puzzles.

Beyond the comforting home screen where I had the option to sign in to Facebook, but it wasn’t necessary, and I had the option to “play” against others, but it wasn’t required. I settled on a puzzle and discovered, that the game design also offers different levels plus the ability to “lock” pieces. This made the game especially versatile for me, because as it turns out, Zia loves puzzles too. With a 42 piece puzzle, without rotating pieces, this quickly became a preschool interest game as well.

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The only downside to it, which isn’t really a deal breaker or particularly annoying is the magic hints and bonus cards to choose from daily. Still, this takes about five seconds, and you aren’t harassed to play anything flashy again. I don’t remember Grandma’s puzzles having hints, then again I also remember having to pick up her puzzles when we were done, and that wasn’t really fun.

Of these fancy features there are a few things I actually do really enjoy. You can change not only the background color behind the puzzle, but the texture as well. There are a variety of wood floors, and carpet looking textures to choose from. On top of that it gives a small image of the puzzle and an optional back image as well.

One of my favorite features, however, is the ability to sort pieces. The board offers two slots for sorting pieces, you can move them from one side to the other of the board. This makes it easy to sort out colors and edges. I think the game goes as far as offering it’s own relaxing music, though I have to admit, I haven’t listened to any of it.

We’ve had quite a few sick days with our little one going through preschool for the first time. This was a great activity for snuggling on the couch together. I think we’ve done nearly all of the puzzles available to me in the 47 and 72 piece options.

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Fun Friday: Gloom!

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Edward Gorey’s absurdly macabre stories, punctuated by delightful alliteration and creepy illustrations, have wormed their way–slowly, inexorably–into many people’s hearts. And then there’s the recent podcast Welcome to Night Vale, radio broadcasts from a Stephen King-like universe in which mountains are not real and you are forbidden from entering the dog park. In a similar spirit of dark humor and expansive creativity comes the card game Gloom. It’s a storytelling game with a decidedly Goreyesque appeal.

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Zingo! Bingo with sight words!

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When my daughter started preschool, it came with the option to also subscribe to the Scholastic book club. For her first order, one of the books she got was called “Gravity” by Jason Chin. The first time we were reading it, Zia wanted to read each letter in every word. I could see the appeal, the book is beautiful, with big text beautifully contrasted against each image. I realized then that she was recognizing each letter and it’s friends were making words, so a few weeks later, when it was time for bed, I started having her tell me the sounds of each letter instead of the letters, and to my surprise she was able to make it through the whole book learning sounds and figuring out words from the sounds. It was loads of fun!

The following day I set out to find her a fun way to learn her sight words, and what better way than a game? I stumbled onto Zingo at the local Barnes and Noble for $19.95. It says it is made for kids Pre-K to Grade 1. It has varying levels of difficulty with red (hard) cards and green (easy) cards to play. It comes with 72 chips that are dispensed two at a time when the player or an elected dealer slides it forward. Players sound out the words on the chips then match them to the words on their cards. For older kids, they should be reading the words. With Zia we sound out the words and learn what the handy pictures on each word mean.

A lot of thought went into the design and implementation of this game, and it seems to really work. Zingo was made by Thinkfun and clearly these guys did their research. My daughter has a blast and is doing well with the game. We’ve played three or four times together, and she’s even given the dog and her stuffed animals their own cards and played them. The game has a simplistic approach that doesn’t make the player feel like they are doing work, but more like they are just playing a fun game. I like that it has a variety of options for me to play one on one with my daughter and teach her ways to remember the words, and it gives her the freedom to play by herself (with her red panda as the second player). Zingo uses Dolch sight words, so it sticks with great common practices of early literacy teachers.


I discovered that Thinkfun has a few other “learn to read” games like this and I may start checking them out soon. With the Christmas Holiday right around the corner, this is a great gift idea for that early reader in your family!

Language Review: SpanishListening.org

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I’ve been using SpanishListening.org for a while now, and despite the fact that it’s not an app and it’s not really gamified, it’s so valuable that I really want to share. I run a conversation practice class for intermediate English Language Learners, and they were asking last week for more resources they can use at home. I’m still looking for an English equivalent as well-made as this site.

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Friday Fun! Halloween Special! Grave Matters

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If you were a kid in the 90’s you are probably familiar with the standard games that come with a PC: Solitaire, King Solitaire and Minesweeper. You were most likely a master at all of these games if you’ve ever been bored with only the tools of a school computer in front of you. Like so many things I bet I could do a search right now for a quiz that would “identify my true 90s side” and mention at least once, all the tips and tricks to beating Minesweeper. Grave Matters is Minesweeper, except it’s like Minesweeper on steam-punk steroids complete with an undead puppy, and it’s great. Let’s face it, Minesweeper wasn’t the most fun game in the old computer, and Grave matters seems to get that, hence the undead puppy, so it throws in a few curve balls and a story, then tied it all together with some beautiful dark art.

At first, I hesitated to get this game because the in-store reviews were kind of low (2-3 stars).Most of the reviews were bemoaning the fact that the game is a new version of minesweeper, so I gave it a shot, keeping these warnings in mind. I actually really liked the game though, and would have given it more of a 4 star review. The game has a really long tutorial, and it is actually more or less an act in the story (you are a corpse who must dig up graves to find energy and stay alive), but I really enjoyed the way they set it up. It was a tutorial that gave me a lot of freedom in the game, but enough guidance to know what was going on and to understand what all of the cool features were, and where to find them.

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You get a lightening bolt, an emergency survival pack, and did I mention the undead puppy with a super sniffer? The dog can smell stinky killer bots under ground, so even the bone nose of the dead dog can come in handy. Aside from that, the dog also takes your first hit, so it’s kind of like having an extra life.

A story, a mission, and a little dog too!

A story, a mission, and a little dog too!

When you are digging around in the graves, you can place a cross where you think a steamborg is resting, and skills (instead of boring numbers) tell you how many steamborgs lurk nearby.


Grave matters is a fun game, simple (because you can only do so much with minesweeper) and entertaining, especially if you think you might have a great time in a grave yard dodging steamborgs, and want a little touch of nostalgia without the boredom of Windows 95.

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Language Review: Rosita y Conchita

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It’s Halloween week, and for Spanish learners in the United States, that usually means you will talk about Día de los Muertos. I’ll let you read about the holiday elsewhere, or you can learn about it in today’s app: the interactive edition of Rosita y Conchita. The story is a sweet tale of sisterhood, and the book is a beautifully illustrated, engaging way to practice your reading comprehension.

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